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Posts Tagged ‘game’

Topple (Lite) Review

Wednesday, April 1st, 2009

topple Think of Topple as a cross between Tetris and Jenga (but the bored, after-Jenga play, where you stack blocks to their noisy fall). Simply put, you have to stack blocks to a height goal. Like most good games, a simple premise usually means lasting power, which Topple has plus some fun visuals as well.

Each block has a spasmodic face that looks like it was designed by John Kricfalusi of “Ren and Stimpy” fame. If a block falls from the tower, it scrunches in fear or looks agape in horror.

When placed level, a block makes a “satisfied” face I like to call “post-potty”. Cuteness abounds! The accelerometer allows you to balance your blocks left or right to extend the life of your tower as you drop irregular chunks onto it, which adds to the cleverness of this app. On the downside, I experienced a bug while playing: music from your iPod might crash the iPhone to full rebooting. You can reduce the volume of the game music (why not just turn it off?) but that doesn’t seem to correct the problem.

Galcon (Lite) Review

Wednesday, April 1st, 2009

galcon“Lite” is appropriate for this fun, yet strangely obsessive strategy game. Galcon is one of those OCD games: it’s a poke-and-watch game which doesn’t lend much to game excitement, but the satisfaction of winning is like cleaning the bathroom. Job done! Oh no, Dirty again!

Job done! Oh no…! Each screen is a system of planets that you and your opponent occupy. At the get go, you need to build up your resources by invading planets near your base and then en massing your armada to attack the enemy by sending wave upon wave of your own men to their doom, crashing into planets to claim them for your own. All the while, your enemy is doing the same. It takes a fast hand in the upper levels to control your ships and choose which planet to overtake. If you have an over active imagination you can imagine the exploding ships’ pilots screaming “I regret nothing!!” as they burn up

in the upper level of the planet’s atmosphere. If you don’t, you might
find this game a bit tedious after a while.

Funky Punch Free Style Review

Wednesday, April 1st, 2009

funkypunch

When developers push the iPhone into the realm of ambitious hand-held gaming situations, it’s limitations start showing. Just like a drunken pick-up at last call, FP:FS is sluggish, confusing and if you don’t know what buttons to push, then you’ve lost the battle. The game design is brightly coloured Manga-style but that falls away when the 3D characters appear for the actual fighting. 3D may be cool for the iPhone but FP:FS is nearly all sideways on.

Why not go retro and create well rendered 2D characters instead of blocky Mii-like players? The navigation is a bit choppy – titles are highlighted but you press A like a real controller to select, which is counter-intuitive for the iPhone. I got three tournaments into this game and gave up having forgotten the major combos moves, which never seem to be 100% responsive in the heat of the fight. As a caveat, I let my 12yr old nephew try it and he played so long he ran the battery down.

JellyCar Review

Tuesday, March 31st, 2009

picture-4

Remember how you got a “great new online game” forwarded to you from someone and you wound up playing Line Rider until your eyes bled?

Remember how excited you were when it was announced coming to the iPhone? Remember the kick to the guts when you found out it was $3?

Jelly Car uses the same physics and simplistic, addictive design as Line Rider, but places the gameplay in a mailable setting, sort of like driving through a breast implant convention, making it worthy of a download. You drive your SUV-like car over obstacles to reach a goal while manipulating the size of the car as it unnaturally rolls over a Miro-esque landscape (I’m being kind, the design of this game is purely kindergarden fridge art, but it is squishy!). The opening screen is the funnest I’ve seen in a while: the buttons to start the game, website information and set up are free floating mushy cubes that react to a sharp tilt. Jelly Car uses the accelerometer to flip the car out of traps and holes but this can also lead to moments of guttural frustration as your car lands on it’s roof after being thrown from an obstacle. I award Jelly Car my “Cheap Apped Game of the Week”.

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